CASE STUDY
Designing with Agents
From a PRD to a working prototype the whole team could click through, built on our real design system.
ROLE
Lead Product Designer
TEAM
PM, Engineering
PLATFORM
Claude, Figma
TIMELINE
3 Months
OUTCOME
6 to 7 Notify features shipped, prototype to development in a day
01
Overview
I built an agent workflow that turns a PRD into three clickable prototype options from our design system. The team decided by testing them, Figma stayed the source of truth, and we used it on 6 to 7 Notify features in about a quarter.
02
Problem
Across Qu’s management products, every feature took the same path: requirements became a PRD, the PRD became Figma screens, and the screens became a review. The team only saw a feature working near the end, and that’s when the expensive questions came up.
03
Approach
Qu started a proof of concept to speed up delivery with AI agents. Agents drafted PRDs from requirements and PM direction. I built the next step: an agent that turns a PRD into working prototypes with Claude, ones anyone could open in a browser and click through.
To get there, I documented our design system in Markdown, pulling it together from a scattered component library, and built a 1:1 prototype of the live Notify app in Claude. After every session I folded what I’d learned into Claude skills. By the end, I could hand it a PRD and get back the three strongest options for that feature.
The agent worked from 3 inputs:
PRD
Requirements and PM direction for the feature.
System
Markdown files describing our Figma components and design system rules.
Live product
Screenshots of the real product, so prototypes started from what customers already see.
Engineering was building the next step: giving the agent direct access to the product's code, so every prototype would match what was live, one to one.
04
Key decisions
DECISION 1
Keep Figma as the source of truth.
Generated prototypes are fast. But fast and inconsistent is worse than slow.
I decided Figma stays the source of truth: our components and the evolving design system for the management products. The agent read them through Markdown files, so every prototype was built from our real system, not invented patterns.
Prototypes were for exploring and deciding. Figma was for the decisions that ship.
DECISION 2
Make prototypes ask the team questions.
The agent didn’t just output screens. It asked the team questions about each prototype.
We discussed each feature as a team while testing the prototype. When a decision came up, the agent asked the questions that locked it, so open decisions were settled in the room, not discovered later in the build. I made the final design calls. PMs and engineers reacted to working flows instead of reading specs, and I could test several directions for one feature before committing any of them to Figma.
05
Outcome
One day, prototype to development
The store selector pattern went from prototype to approval to development in about a day.
6 to 7 features in a quarter
A redesigned Check Search, store selection with favorites and reporting groups, date filters with favorites and comparisons, a product tour, and the External Data states that helped close the Shake Shack deal.
Decisions moved earlier, in parallel
Everyone reacted to the same working flow, so decisions came faster. Because each feature moved quicker, I could work on several at the same time.
Problems found sooner
Because every prototype came from the real design system, inconsistencies and gaps surfaced before they reached Figma or engineering.
06
Leadership
WHERE IT FELL SHORT
The first prototypes took a lot of back and forth.
Getting the prototype to match the live app 1:1 took many rounds of prompting. Once it did, each new skill was easier to build than the last.
JUDGMENT
AI moved design judgment earlier.
It didn’t remove the hard calls. It brought them to the start, when they’re cheap to change.
SYSTEM
The design system became the input.
The agent was only as consistent as what I gave it, so the system mattered more, not less.
ROLE
From screens to rules.
My job shifted from producing screens to setting the rules the screens come from, and deciding which ideas were worth taking to Figma.
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© 2026 Joao Medeiros